Rules
Here's where the rules go.
In general, there are three closely related issues which have to be
addressed by each variation of the rules.
First, how to ensure that the game comes to an end. Players must be
able to settle unsettled situations rather than going around in
circles. And neither player should be able to drag the game out
indefinitely either to avoid losing or to irritate the other player.
Possible methods include: the super-ko rule, time control, or
placing an upper bound on the number of moves. This is also affected
by the scoring method used since territory scoring penalizes
extended play after the boundaries of the territories have been
settled.
Second, how to decide which player won the game; and whether draws
(jigo) should be allowed. Possible terms to include in the score
are: komi, prisoners captured during the game, stones in dead groups
on the board at the end of the game, points of territory controlled
by a player but not occupied by their stones, their living stones,
the number of passes, and the number of disjoint living groups on
the board.
Third, how to determine whether a group of stones is alive or dead
at the end of the game, and whether protective plays are necessary;
e.g., connecting a group which could be captured if all neutral
territory were filled. If the players are unable to agree, some
rules provide for arbitration using virtual attempts to capture the
group. Others allow play to resume until the group is captured or
clearly immortal.